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Old 09-04-2014, 09:56 PM   #61
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INCREDIBLE.

That is all.

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Old 09-04-2014, 10:10 PM   #62
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Lol

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Old 10-04-2014, 01:10 PM   #63
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Is it out yet?

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Old 10-04-2014, 01:13 PM   #64
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6pm UK time mate is the usual.
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Old 10-04-2014, 03:35 PM   #65
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Old 10-04-2014, 04:30 PM   #66
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1 thing...what is the betting that this track knackers up something?
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Old 10-04-2014, 04:44 PM   #67
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Originally Posted by totlxtc View Post
1 thing...what is the betting that this track knackers up something?

It's more likely T10 have decided we don't need some more things in the HUD, like say, a speedo, or rev counter. 'Less is the new more' and all that in Forzaland.
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Old 10-04-2014, 06:05 PM   #68
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Meanwhile.................its 18:04 where is it!!!!!???
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Old 10-04-2014, 06:41 PM   #69
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Originally Posted by Doony View Post
It's more likely T10 have decided we don't need some more things in the HUD, like say, a speedo, or rev counter. 'Less is the new more' and all that in Forzaland.

Coming soon, the "Mo Farah" car pack.

"This exciting pack wipes all cars from the game so you can use Kinect to enjoy running around your favourite Forza racetracks" said Beardy Dan
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Old 10-04-2014, 06:41 PM   #70
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I know! Just turned the Xbox One on ... and nothing.

Back to playing with my Surface Pro then.
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Old 10-04-2014, 09:14 PM   #71
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Quote:
We are aware of the delayed released of our latest #Forza5 content update and are working on a solution. Stay tuned for more information



Oh dear


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Old 10-04-2014, 09:26 PM   #72
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It landed on my Xbox around 8:40PM..

Nice track, lovely and clean, walls make it very difficult, and it's a track you can be fast on immediately.. the scenery is really detailed, and some of the track textures are really superb, shame you don't really appreciate it when hurtling along at 150MPH..
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Old 13-04-2014, 08:51 AM   #73
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Finally got onto this last night.

Some good things about it - it's certainly nice to have a new track to the series. I must admit that the track does seem a bit bland though, albeit similar in character and feel to Tokyo from FM1. But, it's not exactly hard to learn so you can get into it quite easily. Definitely good to have a more handling biased track though.

Bad things though is that T10 still have their glare fetish. While not blinding, it is annoying. And is this going to be any good to race on? It seems as if defending is going to be quite easy down the pit "straight" so the main threat is going to be down the backstraight. I suspect that cars with good acceleration and speed are going to be very difficult to pass here as getting around a slower car in the corners will be well-nigh impossible unless the lead car has terrible brakes.

After a few laps I felt I was starting to get back into the game. Unfortunately, after that I made what turned out to be a foolish decision - return to career. Five restarts later (four drivatar related, one the result of my error) and I was headed back to Assassin's Creed In the end, last night pretty much summed up what people on here were saying before the pack was released - tracks are all well and good but Turn 10 need to sort out the racing to keep this game going.
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Old 13-04-2014, 09:21 AM   #74
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It does feel a very easy track to make, its not very long and complicated.

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Old 13-04-2014, 10:13 AM   #75
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Having spent two hours playing in the IndyCar lobby last night I like it. It's very accurate, as is the lighting. Given it's a temporary circuit it only runs for this weekend in April hence the lighting effects.

I've been missing a good street circuit since New York bit the dust, not it was that good of a track.

I laughter heartily after waiting for over an hour to get a race start in the special IndyCar lobby. Of the 9 people, 6 had a first corner accident then the other 2 ended up in the flower bed/wall at the next corner. I started last and was in the lead by the 4th corner without a scratch on the car. They've waited an hour to get into a two hour endurance lobby and can't complete a lap. By lap four there were only three of us left.

Insert rant here about distance meters and the timed races still showing the lap length! Get the intern/tea boy/dan's barber to sort it on a Friday afternoon. It's a half hour job!
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Old 13-04-2014, 12:06 PM   #76
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Originally Posted by Spiny Anteater View Post
Finally got onto this last night.

Some good things about it - it's certainly nice to have a new track to the series. I must admit that the track does seem a bit bland though, albeit similar in character and feel to Tokyo from FM1.

I'd say more like Rio De Janero rather than Tokyo. Tokyo was more 90 degree corners Long Beach is more flowing with a heavy chicane much like Rio tracks on FM1.
Still a nice addition though.
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Old 17-04-2014, 07:22 PM   #77
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Old 17-04-2014, 07:28 PM   #78
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http://www.forzamotorsport.co.uk/showthread.php?t=33613

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Old 17-04-2014, 10:33 PM   #79
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