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Old 05-07-2015, 07:21 PM   #121
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It's his personal view......and apparently the top hot lappers from Forza not that really matters. It's a racers game . My main gripe is that the PC version is still so much better.....but that tells the story of this so called next gen console Xbox live and it's handling of voip is a bone of contention too. When it works it works well.

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Old 05-07-2015, 07:46 PM   #122
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I honestly think that this will be the last console I will buy. I can see myself just getting a gaming PC in the next few years and then just keep improving that as games grow.
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Old 11-07-2015, 07:37 PM   #123
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One day, I might get the xbox one, then "I'll be back" lol
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Old 22-07-2015, 09:21 PM   #124
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Lime Rock making a welcome entrance


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Forza Motorsport - Forza Garage Week 4
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Old 22-07-2015, 09:22 PM   #125
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And oh look - lets put cars in that RRE and Pcars have...

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Old 22-07-2015, 09:37 PM   #126
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I really hope they've done a good job on Lime Rock. It's very tricky and very very bumpy. Unfortunately the bullshot is looking smoother than an EU funded Spanish highway.

As for the Crapi, lets hope the turbo lag is as epic as the styling.
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Old 22-07-2015, 09:42 PM   #127
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Originally Posted by Magic View Post
I really hope they've done a good job on Lime Rock. It's very tricky and very very bumpy. Unfortunately the bullshot is looking smoother than an EU funded Spanish highway.

As for the Crapi, lets hope the turbo lag is as epic as the styling.

Have you had a go on the RRE version? It sounds fckin epic!!
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Old 22-07-2015, 10:24 PM   #128
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I gave up on RRE after they lost my account details and support don't answer any tickets I logged!
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Old 23-07-2015, 07:02 PM   #129
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Originally Posted by smokinmasta View Post
And oh look - lets put cars in that RRE and Pcars have...

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Had this car on the Scalextric when I was young. Is it bad that I think of that rather than the real car?
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Old 30-07-2015, 06:27 PM   #130
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BTCC car!!

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Old 30-07-2015, 07:35 PM   #131
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Yay, my local team!
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Old 04-08-2015, 05:59 PM   #132
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Quick recap from Gamescon.

Quote:
Dan Greenawalt from Turn 10 came on stage to show off Forza 6, which contains 450 cars and all have working cockpits and parts. And full customization. 24-player races on dedicated servers, ranked leagues and divisions based on speed and professionalism. Top racers for top prizes.

148 driveable services will be present all with unique values for wet and dry. So expect lots of rain.

Last tracks announced, Monza, Circuit of the Americas, Hockenheim, Sonoma. No Japanese tracks, gutted to lose Suzuka. Interested to see how the ranked leagues work. Feck it, I've pre ordered the Ultimate Edition

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  First sucker!! lol
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Old 04-08-2015, 06:03 PM   #133
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Originally Posted by Slim View Post
Feck it, I've pre ordered the Ultimate Edition

As much as I hate to say it I'm tempted as well

where did you order it from Slim??
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Old 04-08-2015, 06:52 PM   #134
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Originally Posted by Stonedef View Post
As much as I hate to say it I'm tempted as well

where did you order it from Slim??

It's digital only I believe.

More info on MP Leagues.

Quote:
Online Leagues
This week, we’re showing off competitive multiplayer Leagues for the first time at Gamescom. If you love online racing, this new Leagues feature was built for you. Leagues are a brand new multiplayer feature for Forza 6, one that lets players compete in thrilling multiplayer races that are scheduled and based around each player’s skill level and temperament.

The cornerstones of Leagues are its scheduled race lobbies. All League lobbies run on a schedule and will be open in the game during specific times each day. For example, there might be a B-Class League lobby that will be open for four hours per day for a full week; after which, it will be replaced with a new League lobby featuring different cars and/or tracks. While a League’s daily open window may vary from League to League, we are designing these windows to be open to allow the most players within different time zones.

During an open window, players can join a League Lobby and compete against one another in that lobby’s playlist. After each race, players will earn points based on their performance (what position they placed in, as well as the number of higher-skilled players they beat). As long as a League window is open, players can continue to play in that lobby and earn points; these points will accumulate on that League’s leaderboard for the duration of the League. Once a scheduled League has closed down, players will earn credits based on their final position on the League’s overall leaderboard.

Our goal with League racing is to have players always have multiplayer matches that are geared to their skill. To do that, we are organizing players into different skill-based Driver Divisions. All players will begin at the lowest division when they first start playing in Leagues and more skilled players will quickly move up into their appropriate divisions. Each time a player races, we recalculate his or her skill level by comparing how that player finishes among the other players in a race. The more races you win or place highly in, the better the chance you’ll move up to a new League division. Once a League begins, players will remain in that league until the League has completed. When the new set of Leagues is set, each player’s Driver Division will be reviewed and players will potentially be reclassified based on their current skill level. In addition to skill level, League players will be organized by their temperament levels, which will ensure that clean drivers will be paired with other clean drivers, while players who tend to enjoy more contact will be racing with similar style opponents.

Driver Division will also control which League events players have access to. A newer, less skilled driver won’t be able to see or have access to the same League events available to elite-skill players. This allows us to create race events that fit for different players, tailoring the cars and tracks to the most appropriate skill levels.

For Forza Motorsport 6, Online Leagues represent a fantastic opportunity for players to get the best multiplayer racing experience on a consistent basis. In addition to a regular cadence of updated Race Leagues, we’ll also be creating special events that will give players of all skill levels the chance to compete. Whether it’s with one-off series tied to real-world race weekends or invite-only events featuring the best racers in the world, Online Leagues promises to be an incredibly exciting, and always changing, new feature in the game.

Forza Motorsport - Forza Motorsport 6 at Gamescom 2015
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Old 04-08-2015, 06:57 PM   #135
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Maybe I'm reading this wrong, but are the leagues looking something like a cross between FM2's tournaments and a slower-to-update version of Truskill?

It has the potential to be very good or, if they don't get the balancing right, even more of an incentive to use the FM6 rally engine equivalent. Even though I'm not pre-ordering (once bitten, twice shy and all that jazz), I still hope for the former as no harm can come from the genre becoming populated with a load of good games.
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Old 04-08-2015, 09:42 PM   #136
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The way I'm reading that is T10 setup the leagues, no mention of being able to run your own series using the provided tools?
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Old 04-08-2015, 10:17 PM   #137
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Originally Posted by Magic View Post
The way I'm reading that is T10 setup the leagues, no mention of being able to run your own series using the provided tools?

Thats the way im reading i too John - still not a pre-order from me yet. First time since 2!! Be nice if it works out well. Im really wanting my Forza mojo back if only for the BTCC cars
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Old 05-08-2015, 01:10 PM   #138
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Forza Motorsport 2 - GC: Brands Hatch gameplay - High quality stream - Gamersyde

The huge puddles, particularly the ones that cover the full width of the track are possibly the most retarded thing I have seen in a racing game. If a track was that wet no one would be allowed to race on it. Yes T10 we know you have 3D puddles and aquaplaning but introduce it correctly. T10 really are as subtle as a half brick. Total gimmick.
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Old 05-08-2015, 06:35 PM   #139
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Originally Posted by Slim View Post
Forza Motorsport 2 - GC: Brands Hatch gameplay - High quality stream - Gamersyde

The huge puddles, particularly the ones that cover the full width of the track are possibly the most retarded thing I have seen in a racing game. If a track was that wet no one would be allowed to race on it. Yes T10 we know you have 3D puddles and aquaplaning but introduce it correctly. T10 really are as subtle as a half brick. Total gimmick.

Completely agree, there is no way that racing would go ahead with those puddles. Even ignoring the pull at the wheels from driving through them at speed and the risk of aquaplaning, hitting a puddle like that at speed would probably rip a good chunk of the front of the car off. Things like this reinforce the perception I get of Turn 10 that they understand IT, like cars but are completely clueless about racing.

To give an indication of what I would expect to see, here's a pic I took a couple of weeks ago at Silverstone Classics. The first half of the race was run under the safety car due to the extremely wet conditions, and this was taken at the start of the first lap after the field was released as conditions improved. It's probably fair to say that this is as wet as would be considered for racing.

Click the image to open in full size.

The track is very wet with a heavy layer of water across it as can be seen by the tyre tracks, and there is lots of spray. In fact, it's not that different to Project Cars' "Heavy Rain". But there aren't the huge great puddles of standing water which Turn 10 seem so proud of - as Slim says, they just wouldn't race in such conditions. When they did form later in the afternoon, racing following another burst of heavy rain, racing was suspended for two hours while the tractors were brought out to remove the standing water.
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Old 05-08-2015, 08:58 PM   #140
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However we have a batmobile!! A 2014 Z4 GT3

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Click the image to open in full size.

Starting to notice a shed load of GT3 cars too, 2 Merc SLS, Bentley #7, McLaren #98 ART Grand Prix MP4-12C GT3 to name but a few just from today
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Old 06-08-2015, 02:01 PM   #141
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Some new details from over at neogaf.

- there's no qualifications but there's "mods" you can activate to change your place on the starting grid and get better rewards
- mods are like skulls in Halo, it adds more challenge and thus better rewards at the end of the race
- there's mods that can force cockpit view and make you start at the last place
- now you can tune your car and practice before each race, without having to leave the race
- career mode is 70+ hours long
- in career there are two parts : Stories of Motorsport and Showcases events
- in Stories of Motorsport there is 5 groups, going from street cars to hypercars, not much details about how it works
- in Showcases events you don't have to own the car, you can drive against some people like Tanner Foust and The Stig (Hammond and May are there too, he did not talk about Clarkson)
- you can switch between those two career parts anytime
- he talked a lot about multiplayer and Leagues, most of which is in there latest post on forzamotorsport.net
- there's a spectating feature
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Old 06-08-2015, 11:39 PM   #142
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If they could just morph project cars and forza together... I'd be so happy.

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Old 07-08-2015, 08:06 AM   #143
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Beardy talking his usual shoot!


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Old 07-08-2015, 10:24 AM   #144
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Before I press play, does he talk about tyres?

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Old 07-08-2015, 12:15 PM   #145
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Beardy has a new favourite word 'puddles' 'puddles' and more 'puddles'.
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Old 07-08-2015, 03:41 PM   #146
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Oh no it's the new 1080p and 60fps or subsurface scatter and clouds

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Old 08-08-2015, 03:49 PM   #147
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'Normal' car gameplay.


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Those puddles are really going to piss me off. Worst. Design. Decision. Ever

Edit: Night implemented the best in any racing game ever however.


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Edit2: One more.


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Old 08-08-2015, 04:54 PM   #148
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Full Gamescon presentation by Beardy.


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Old 08-08-2015, 05:03 PM   #149
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Correct headlight colours. Night driving looks phenomenal.


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Old 09-08-2015, 04:25 PM   #150
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This is growing on me...

This makes me sad
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