This is a list thats just been started on NOWGamer/Retro Gamer....... i dont think i've played half of these but anwyays, heres part 1 - will update with part 2 when i see it.
Top 25 Racing Games... Ever!: Part 1
Retro Gamer runs us through the first part of its feature on the top 25 racers ever made
You’d expect the creator of Lemmings, Grand Theft Auto and Space Station Silicon Valley to put its own unique spin on the racing genre and the excellent Unirally certainly didn’t disappoint. A dazzlingly fast and frantic racer, Unirally put you at the tiny wheel of a unicycle as it sped its way through a variety of crazily designed courses.
Pulling off a selection of jumps and tricks would cause your cycle to pick up speed, while a number of different road surfaces ensured you had to pay close attention to the on-screen action. While some levels required you to simply pull off a set number of stunts to continue, most stages saw you racing hell for leather against the computer (or better yet a human opponent). Fast and frantic, Unirally is arguably one of the most exciting racers around. What a pity then that it was only released on the SNES.
Publisher: Guildhall Leisure Services
More of a flawless enhancement of the original game than a fully fledged sequel, some people regard Acid Software’s superlative Super Skidmarks as the best racer released on the Amiga and it’s quite clear to see why.
Super Skidmarks took the popular genre of mite-racers, including games such as Badlands and Super Off Road, and added bags full of personality and then parked them inside a garage brimming with customisation.
If your Amiga had the memory to spare it, 8-player races and caravan pulling were also possible and if you were fortunate enough to own the program disk you could even create your own cars. Super Skidmarks is the ultimate jostle racer and one of the most enjoyable games available for the Amiga.
23. The Need For Speed
Publisher: Electronic Arts Victor
The Need For Speed franchise is certainly a restless one. The latest iteration, ProStreet, pulls the game into a world of affluent jerks called rhythmic names like Brian Ryan who spend their cash and time bolting big ugly exhausts to their cars and saying things like ‘nahmsayin’.
The best version of Need For Speed, however, appeared on the 3DO, and benefited from the developing talents of Pioneer Productions. The game doesn’t have a narrative and just plants you into a high-spec car with the task of beating the smile off your mouthy rival without getting caught by the fuzz. With a replay mode that lets you edit your own high-speed chase, the game epitomised the good ole law-breaking days of the series and delivered a jewel in the crown for the console.
22. Formula 1 ’97
Geoff Crammond may have laid the groundwork with his excellent Grand Prix series, but for us it’s Bizarre Creations’ incredibly detailed Formula 1 ’97 that becomes the yardstick that all other Formula 1 games will be judged by.
While Bizarre Creations’ first attempt under Psygnosis was a fine effort, it felt a bit too arcadey and lacked the penalties and flags that fans of the genre craved. Formula 1 ’97 was Bizarre’s chance to rectify these niggles and it certainly didn’t waste it. A new cockpit camera view gave you a real sense of immersion; Murray Walker received a co-commentator in the form of Martin Brundle, while the tweaking of your car at the beginning of each race gave gear heads something to really sink their teeth into.
Ultimately though, for all the tweaking you can do it’s the racing that really stands out, and while some may find it a little arcadey, we think the balance between the two distinctive genres has been handled perfectly.
21. Lotus Turbo Challenge 2
Publisher: Gremlin Interactive
The Amiga was home to some truly superb racers. Super Skidmarks and Micro Machines excel as brilliant multiplayer games, but the Lotus Turbo Esprit series, Gremlin’s take on the Chase HQ-type quasi-3D racer, was one of the finest ‘realistic’ racers to find a release on the computer.
Ironically, this second game makes our list for its brilliant multiplayer section. Lotus 2, despite watering down the competitive single-player experience of the original by dropping the standings placing for arcadey time-chasing, had some great track designs – the ‘Liverpool’ traffic-packed-freeway level with the daring truck underpass being a particular standout moment for us. The graphics were sublime, bold and chunky and the Amiga version ran astonishingly smoothly, as the sub-par Mega Drive port would come to highlight.
20. Road Rash
Publisher: Electronic Arts
The 3DO was a great console that boasted a wide selection of EA reinventions, two of which find their way onto this list. For Road Rash fans, picking a favourite appears to be a somewhat personal thing. Some will staunchly support the first game for setting the stall, others prefer the sequel for its co-op mode, and some even favour Road Rash 3, for its digitised graphics, which, incidentally, borrowed its look from this sublime 3DO version.
Sadly, because of the high asking price of the console, many fans of the series would fail to sample the brilliance of this version. A welcomed gritty realism was injected into the grimy bike racer, with digitised graphics and brilliant between-race bar sections that allowed you to interact with bikers that would try to provoke a reaction from you. Add to this a brilliant rock soundtrack, featuring Soundgarden and Therapy, and the game really succeeded in plonking the player into the boots of a greasy road hog with a penchant for violence and a ‘stick it to the man with a bike chain’ mentality.
19. Crazy Taxi
It’s no secret that Crazy Taxi is simply a mix of old-school points chaser and new-school checkpoint racer, but the fruits of this peculiar marriage are brash, loud and seismic. Sega’s fabled checkpoint racer gets way too much sun in this vibrant game, which takes inspiration from the most expensive method of transport in the world.
The idea for Crazy Taxi came to the game’s creator, Kenji Kanno, while he was waiting in traffic and thought how great it would be to jump the central reservation and speed the wrong way up the opposite carriageway. With this idea in his head the prolific sandbox taxi-racer was born. Kanno then added a thumping soundtrack, courtesy of bands such as The Offspring and Bad Religion, some nifty stunts and a brilliantly deft element of risk and reward, all of which helped Crazy Taxi to become one of Sega’s most well-played and popular arcade racers ever released.
18. Buggy Boy
Thanks to the fact it’s virtually unplayable on the likes of MAME (for research purposes only, of course), it’s hardly surprising that many people have forgotten about this classic game developed by Tatsumi. Granted, it boasted some brilliant conversions – you’ve just got to play the excellent Commodore 64 effort – but there was nothing quite like the original 1986 classic.
With its bold and chunky visuals, its massive cabinet – the three-screen machine was absolutely gigantic – and its finely balanced gameplay, Buggy Boy instantly stood apart from its peers and offered a welcome alternative to some of the more conventional racers of the time. It may have come across as just another racer, but riding on two wheels, being able to hit beach balls for bonus points, and launching yourself into the air by running over logs were just a few of the elements that made Tatsumi’s racer just so special. There are plenty more reasons to play Buggy Boy, but we’ll let you discover them for yourself.
17. Diddy Kong Racing
After much discussion we decided to boot Mario Kart 64 out of our prestigious chart and opt for Diddy instead. It’s not that we’re godless heathens or have no taste in games; it’s just that in our minds, the original SNES effort and this little doozy from Rare are far superior titles.
While it could be argued that Mario Kart 64 certainly looked nice, it lacked the sense of ambition that Diddy Kong offered and, as a result, felt like a glass of lemonade that had been left to go flat. Diddy Kong, on the other hand, bubbled with energy and was a huge contrast to Mario Kart’s sterile, by-the-book gameplay.
With its bright and breezy visuals, clever mission structure, different craft – you could also control planes and hovercraft – and varied multiplayer games, the loveable primate’s racer left his Italian rival coughing and spluttering on the starting line. Before you start writing in to complain, track down a copy and find out for yourself. You won’t regret it.
16. Chase HQ
Although APB came before it, Chase HQ really popularised the pursuit genre and then improved on the works of the legendary Yu Suzuki. Taito expanded on OutRun by giving the player a virtual hare to chase and smash into a smouldering wreck. Capitalising on the popularity of the buddy cop films of the day, the game’s Porsche 928 became as iconic as the Batmobile and the Delorean.
Chase HQ hasn’t aged a day and still has the excitement that won it so many fans. It has tons of masterstrokes that play a supporting role in the chase experience: the wonderfully ridiculous names of the perps, like Ralph the Idaho Slasher, the nitros, sexual tension with Nancy, and your nagging partner were all sublime aspects of this iconic racing game. It also happens to be one of the finest 8-bit home computer conversions ever. The Speccy and CPC versions both deserve a mention, with Your Sinclair readers even voting the game the greatest Sinclair game of all time.
__________________ R.I.P Stuart 'h00nta' Tyrie. 1964-2011
15. Colin McRae 2.0
While the great man is no longer with us, his games live on and this effort is easily the best release that the Scottish rally champion ever put his name to.
Taking the building blocks from Colin McRae Rally, Codemasters built a sequel that took everything that was so great about the original and improved it a thousand-fold. The end result is an incredibly polished game that delivers a thrilling driving experience that Codemasters has rarely been able to recapture since.
Everything about 2.0 screamed class. Videos preceded each race, with a narrator supplying information about each track, menus were slicker, and load times were reduced. The graphics were overhauled and offered more realistic locations and physics. But it was the gameplay that remains so memorable and even now, eight years after its release it remains very enjoyable to play. Every car handles differently, gravel, dirt and snow make a huge difference to your vehicles, while the number of courses on offer is staggering. A great racer that still puts many next-gen efforts to shame.
14. Ridge Racer
Namco’s Ridge Racer franchise is still going strong – the seventh iteration was recently released on the PlayStation 3 – but for us, the original arcade racer will always be the benchmark by which all future Ridge Racer sequels will continue to be judged.
Although Ridge Racer’s structure feels more than a little archaic these days – as with titles such as Daytona, Scud Race and Sega Rally – it’s the phenomenal racing that truly matters. With the exception of the marvellous OutRun 2 (which is far too new for this Retro Gamer top 25 list) and the Initial D series, no other racer has ever been able to capture the sheer excitement of power-sliding around corners at ridiculously high speeds.
With its gloriously bright visuals, thumpingly good J-pop tunes and competitive racing, Namco’s racer ushered in a new era for driving games, an era that Sega immediately began to dominate. While the original PlayStation port – despite the limited development time – was of an exceptionally high standard, nothing quite beat being able to sit in the Full Scale arcade model – an adapted Eunos Roadster – for the ultimate Ridge Racer experience. All together now. ‘Riiiiiiiidge Raaaaaaacer!’
__________________ R.I.P Stuart 'h00nta' Tyrie. 1964-2011
13. Stunt Car Racer
If ever a game was screaming out for a next-gen update it must be Crammond’s excellent Stunt Car Racer. With its vertigo-inducing elevated tracks, cleverly constructed courses and excellent physics, it remains in a league of its own, and while many have tried (Power Drift, Stunt Race FX) they’ve never been able to actually better it.
For Crammond realism is king, and while we’re yet to see an actual stunt car race (the game is set in 2006), the superb sense of scale and the physics fully immerse you and create a believable world that’s difficult to escape from. Sure, it looks crude, but it’s playability that counts, and Stunt Car Racer features that in spades.
The tracks are very challenging and will take an age to master, the difficulty level of your opponents is perfectly pitched, while the sheer sensation of belting down the equivalent of a ski ramp and launching yourself through the air remains as exciting as ever. A wonderful racer and Crammond’s finest hour.
12. Gran Turismo 2
Polyphony Digital’s excellent sequel is rare proof that a game can have both style and substance. It’s not without its flaws, and some will argue that the PS2’s A-Spec is a better game, but there’s something about Gran Turismo 2 that always manages to impress.
The amount of customisation and tweaking is insane, but the excesses go much further. There are over 600 cars, 27 tracks and hundreds of different challenges. Indeed, the number of options available will be intimidating for some, but if you’re looking for an in-depth racer you won’t find anything better. If you’re like us you’ll stick with the excellent Arcade mode that boasts a brand new rally section. The beauty of GT2 though, is that it offers something for everyone, and nine years later, it’s still giving.
11. Micro Machines
Codemasters returned to its roots by rekindling the classic top-down racing genre it first made its name with. Despite a somewhat low-key NES release, it would be the later Mega Drive iteration that would prove the natural home for the game. Boasting colourful graphics, a selection of differing chugging mini-motors and a slew of over-sized tracks, the game held a certain nostalgic charm. Add to this the brilliant two-player battle mode that found you nudging your pals off the screen and into a cloud of Road Runner dust and Micro Machines can be heralded as one of the finest multiplayer Mega Drive games ever.
As seemed the growing trend with great 16-bit games (Final Fight Guy, Street Fighter II), developers were seemingly scared to push out full sequels, preferring instead to refine the old and charge £40 for their efforts. Codemasters, however, could be forgiven because the final version of the game to appear on the Mega Drive, Turbo Tournament ’96, came pressed on a cartridge with two controller ports stamped into it, allowing four-player co-op action without the need of a multitap.
We’re always amazed when people say they don’t like Sega’s OutRun. Sure, it doesn’t quite offer the thrill it used to back in the day and it has since been eclipsed by OutRun 2 – arguably the greatest racer ever made, although, to reiterate, it’s far too new to make this shortlist – but it’s still a hell of a lot of fun to play, and for us that’s all that really matters.
Even today, OutRun retains a personality – rare in a racer – that few other games in the genre are able to match. The glorious-looking graphics, still insanely pretty after all these long years, beautifully composed songs (selectable via the radio) and incredibly slick speed all combine to create an experience that’s as enjoyable now as it was back in 1986. Yu Suzuki may have gone a little off the boil in recent years, but back in the mid-Eighties he was arguably king of the arcades, and OutRun is quite possibly one of his greatest creations.
If you need further proof, turn it on, select Magical Sound Shower and simply kick back and relax. You can almost feel the wind rushing through your hair.
9. Excitebike 64
Few remakes have been as successfully realised as the excellent Excitebike 64. Indeed, few other racers are able to match the sheer thrill and excitement that playing Excitebike 64 offers. You don’t just play Excitebike 64, you experience it and as soon as one frantic rollercoaster ride is over, you’ll find yourself starting your next race.
While it stays true to the core mechanics of the original NES game, Left Field Productions takes the game in lots of exciting new directions. The most notable difference is in the visuals. While there’s a fair amount of fog, the design of the bikes and the environments are stunning and perfectly capture the atmosphere of an actual dirt track. Other additions include the ability to perform a selection of stunts and Excite 3D, an update of the original game.
Add in a selection of multiplayer options and Excitebike 64 becomes essential. Here’s hoping it’s re-released on Nintendo’s Virtual Console.
8. Scud Race aka Sega Super GT
Scud Race was a sequel ‘in feel’ to Daytona USA that, sadly, never got the Dreamcast release it was due. Both games play similarly, with Daytona’s solid controls and sublime drifting going some lengths to outclass Namco’s Ridge Racer series in several departments. For starters, the game’s cab allowed your seat to bank into corners, the controls were honed to near arcade-racer perfection and the tracks were whimsically themed – so it’s no real surprise that they made a cameo appearance on the Xbox port of OutRun 2.
The most staggering thing about this game is how fresh it still plays and looks. Scud Race is a beautiful-looking game that gallops forward at a ridiculous pace. It was the first game to run from Sega’s Model 3 arcade hardware and is still one of the best looking pieces of code to run from the hardware. Sadly, it’s not an easy arcade machine to find any more, so should you ever see one on your travels do yourself a favour and feed it a quid, you won’t be sorry.
7. Wave Race 64
Wave Race actually made its debut on the green monochrome waters of the Game Boy in 1992. But the game would really make a splash when it was ported and updated for the N64. Righting the wrongs of Mario Kart 64, Nintendo had created another sublime racer for its console.
The crystal-looking waters, the accurate wave physics and the weather conditions meant the game was a hungry beast, harnessing quite a bit of power from the N64, and it shows. It’s technically one of the most impressive games on the console, and the addition of the coloured buoys – which added that all important risk and reward element – allowed for a unique racing experience. It’s reputed that it was originally intended to be a futuristic Jet Ski racer, but there was a concern that the game might look and feel too similar to F-Zero.
__________________ R.I.P Stuart 'h00nta' Tyrie. 1964-2011
Last edited by Senna s1979; 21-09-2009 at 09:49 PM.
6. Daytona USA
Anyone that considers themselves a videogame slot-jockey has to have fed a 50p to Daytona USA. This prolific racer marked the first time that 3D arcade-racing graphics got really tasty. The game is no more than a slice of Americana cheese that happens to be a very good muscle racer. It speaks volumes that the game’s best and most iconic track has you driving around in a circle, but the tracks were never Daytona’s charm.
Its appeal came from its tactile controls, the collisions, competitor scrapes and the affinity and respect you had for your wreck as it punched its way through the pack and wheezed across the finish line like an asthmatic chain-smoker. Sega’s ploy was to rip out anything that could hinder the game’s fun and for this reason it still remains very popular. It’s a Sega classic that battled Namco’s Ridge Racer in the arcades and marked the beginning of arguably the most exciting developer clash within the arcade industry ever.
5. WipEout 2097
While there’s no denying that the original WipEout was ground-breaking, it was far from perfect. Luckily, its huge success meant that Psygnosis was soon hard at work on a sequel, and this time the developer managed to fix all the niggles that had appeared in the original.
The number of craft on each track was upped from the original’s paltry four to a more impressive 12, while the handling was tighter and smoother and meant that novices didn’t spend most of their initial races scraping along the sides of the tracks.
The original roster of bands now included the likes of The Prodigy and Underworld, adding further to the franchise’s impact, while several new weapons had been added to the mix. Greatly tweaked, the weapons now enhanced the racing and even new additions like the disruptor – that sent a huge wave of rippling energy down the track – were perfectly balanced. WipEout 2097, like Mario Kart, expertly blends power-ups and racing to create a very enjoyable racer. How many titles can you say have achieved that?
Regardless of whether you feel that a Dreamcast racer is too new to appear in our top 25 or not, there can be no denying that Bizarre Creations’ MSR is nothing less than a stunning example of the genre. Constantly challenging, full of style and boasting near perfect handling, when you consider that it’s taken four Project Gotham games to feature everything – and they’ve still omitted the changes from day to night – the Dreamcast racer becomes even more impressive.
One of Metropolis Street Racer’s biggest trump cards was the fact that you could drive around three accurately created cities – London, San Francisco and Tokyo – with the Dreamcast’s internal clock successfully aping real-time, while Richard Jacques was drafted in to create music for MSR’s nine fictional racing channels. These elements all combined to create one of the most unique racers around, and that was before you took the excellent Kudos system (which has become a staple part of the PGR franchise) into effect.
Completing specific challenges (there are five) would reward you with Kudos points. However, further points were gained for driving with skill – power drifting around corners, completing sections of track without crashing – which added a whole new layer to the already solid gameplay mechanics.
Metropolis Street Racer’s unique challenge structure may make it feel like it’s more rigid than other racers, but it’s actually incredibly refreshing and there’s a surprising amount of freedom on offer, with the ability to race around more than 260 tracks – created by simply blocking certain parts of each road – showing just how huge Bizarre Creations’ racer actually is. An amazing achievement that Bizarre – or anyone else for that matter – has yet to better.
3. Super Mario Kart
Responsible for etching out an entire new genre in one fell swoop, the ‘kart racer’ seems to have become the natural genre progression for all irreverent videogame characters. The original Mario Kart is unarguably the best in the series. It’s staggering that the game hasn’t been bettered despite an influx of technical muscle flexing over two generations, after all, the game is a relatively simple beast, in racer terms, and all the hard work has really already been done. But perhaps therein lies the problem; the game gets repeatedly messed with?
In the first Mario Kart, the power-ups were perfectly balanced, never infringing on the racing or made overly available. The AI was, admittedly, questionable at times, but seemed to suit the game well, and why Nintendo, in its infinite wisdom, decided to oust the shortcut-feathers, pillaging the game of its brilliant element of risk and reward, is beyond us.
Super Mario Kart’s sequel, Mario Kart 64, was a fuzzy and frustratingly short-lived experience. It took the emphasis away from the racing and steered the game more towards the luck and timing of the power-ups you happened to be holding on your last lap. Add to that the game’s shockingly lively rubber-band physics and (if we’re brutally honest) what you were left with was quite a tepid little racer.
The early word and look of Double Dash initially had us believing that a return to form was on the cards for the series, but we were sadly wrong. The game looked stunning and certainly didn’t skimp on tracks, but sadly messed with the formula again by adding a somewhat pointless and distracting tagging system that really added nothing to the racing other than to put further emphasis on the bloody power-ups.
The original Mario Kart is the only one to have honed in on the idea of rewards for skilful racing. It was perfectly balanced and had its appeal bolstered tenfold by a staggeringly addictive multiplayer-back end busting with innovative brilliance. If you owned a SNES chances are you owned Mario Kart, it’s an absolute given. You only have to look at any SNES lot on eBay for proof.
2. F-Zero X
Oh come on. Only one F-Zero was ever going to make it into our top 25 and it certainly wasn’t going to be the ageing SNES effort. Nintendo’s F-Zero X may well be one of the ugliest looking racers to ever appear on a 64-bit console (or any other machine from the same period for that matter) but what it lacks in looks it certainly makes up for in the all important gameplay department.
F-Zero’s emphasis has always been about speed and in F-Zero X it’s handled perfectly. By vastly cutting down the polygons, adding a thick layer of distant fog and stripping away any track-side clutter, Nintendo EAD managed to create a racer that moved at an incredibly slick 60 frames per second. Add in the fact that your futuristic craft is competing against 29 other racers and the end result becomes even more impressive.
Still, it wasn’t just the super-slick racing that has helped propel Nintendo’s futuristic racer into our top five, it’s also down to the fact that the design is just so damned good. Every single track – with the exception of the randomly generated ones on the hidden X Cup – are a thing of beauty, so expertly are they designed. Perfectly created for time trials, you’ll find yourself constantly returning to the intricately designed courses, just so you can shave a precious few seconds off your best lap time (there’s even the option to race against a staff ghost).
While the energy bar makes a return, Nintendo has tweaked it so that it also doubles up as a way of boosting your craft to even higher speeds. Of course, needlessly boosting dramatically reduces your energy, so great care needs to be taken in order to ensure you’ll be able to make your way around the track in one piece. It’s a wonderful take on the ‘risk and reward’ element and it works brilliantly.
And that’s the beauty of F-Zero X, it might not be doing anything particularly new, but it takes what it does have and polishes it until it shines brighter than any star. By focusing on the gameplay first and foremost, instead of worrying about how pretty everything looked, Nintendo created a racing template that few other developers have managed to match.
__________________ R.I.P Stuart 'h00nta' Tyrie. 1964-2011
Last edited by Senna s1979; 21-09-2009 at 09:52 PM.
1. Sega Rally Championship
So here we are, first-place podium, the number-one spot. So what is Retro Gamer’s top racing game? Astute readers will have spotted that Sega has certainly been the most dominant developer in our list. With the exception of Manx TT and Sega Touring Cars, almost all of its arcade racers released during its most prevalent arcade period have found mention somewhere in this top 25. Those readers that converse with us on our forum will know that we were toying with the idea of adding OutRun 2 to the list, but despite it having clear retro-gaming roots we decided it was too new to make an appearance.
Would it have claimed the top spot had we decided to keep it in? Quite possibly. It would have found itself in the top five, that much is certain. There is one game, from a very different series and style of racing all together, that does appear to share a common affinity with that ousted game. Sega Rally, like OutRun 2, is a game that doesn’t bog itself down with bells and whistles, exhaustive amounts of modification and ultra-realistic damage models. Instead it simply sets about provoking the best racing experience possible.
Say what you will about its maltreatment of its consoles, but Sega simply made games machines to show off its games. It didn’t polarise videogames around its machines, it built hardware around its videogames. During that early to mid-Nineties period Sega continually turned out arcade brilliance, and despite aggressive arcade mirroring by Namco, Sega retained its arcade dominance and developed a slew of popular arcade hits that would arguably outclass its rival’s efforts.
After a wave of early press coverage and screenshots, culminating in interest in the back pages of CVG, the game’s eventual arrival to our shores caused a massive stir in arcades. The early shots of a white muddied Lancer splashing through brown puddles presented us with an early glimpse of a milestone in the racing genre. With four tracks and three cars the game stripped racing down to the barest of bolts, but that allowed Sega more time and power to refine and polish the experience.
There’s a strong feeling of cherry-picked realism throughout all of Sega’s racers and Sega Rally is no different. Sega had managed to re-create our perception of the sloppy and slushy feel of sliding a rally car across all manner of tracks without the frustrating barrier and collision physics that distracted from the pace of the game. The tracks are the true stars of the show here, bringing to the game a huge amount of replay value – a quality notoriously unheard of in arcade games.
Despite their muggy brown look, the visuals were vividly colourful and the varying terrain would continually force you to react not only to the chaotic hairpin turns in the road, but to the road itself. It would take months to master its tracks, because it presented races with so many differing variables. And Sega would later round the experience off brilliantly by releasing it with one of the most enjoyably tense co-op modes.
The final icing on the cake would be the sublime home conversion by AM3. The Saturn version of Sega Rally was truly astounding, a real showcase of the brilliance of the machine. The peerless arcade port would encapsulate everything that was wonderful about the arcade game. The tense two-player dashes, the racing refinement by you as a player to unlock the Stratos and to continually return to it so you could shave a few more seconds off your best time – because you always knew it was possible. Sega has always proven to be the flag bearer of videogame exhilaration – something that is so governing in the racing genre – and Sega Rally is perhaps the finest testament to that notion. Would the young rookie, OutRun 2, have been able to pip it to the finish line to grab first place? Perhaps, but it’s just too close to call.
__________________ R.I.P Stuart 'h00nta' Tyrie. 1964-2011
Last edited by Senna s1979; 21-09-2009 at 09:53 PM.
Lol....... i used to watch the grand prix on a sunday, then do a full race distance with all flags and damage straight after.... on the old PS1 pad. My thumbs to this day still lock up and click lol
Edit: Yes Wiggy there is a part 2 to come.... sometime next week i imagine
__________________ R.I.P Stuart 'h00nta' Tyrie. 1964-2011
Last edited by Senna s1979; 20-09-2009 at 11:53 AM.
Glad to see MSR and Sega Rally in there as they are two of my all time racers. MSR had a great feature in time-zones, and the fact you could change the 'whey-hey' text to whatever you wanted when pulling kudos moves (mine said 'flat-out mush', which was a term me and fellow smokers used when describing how stoned we were)